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Read maps from the [Tiled Map Editor](http://www.mapeditor.org/) into rust for use in video games. It is game engine agnostic and pretty barebones at the moment. Documentation is available [on docs.rs](https://docs.rs/tiled/).
Code contributions are welcome as are bug reports, documentation, suggestions and criticism.
[There is a package on crates.io](https://crates.io/crates/tiled), to use simply add:
to the dependencies section of your Cargo.toml.
### Example
```rust
extern crate serialize;
extern crate tiled;
use tiled::parse;
fn main() {
let file = File::open(&Path::new("assets/tiled_base64_zlib.tmx")).unwrap();
println!("Opened file");
let reader = BufferedReader::new(file);
let map = parse(reader).unwrap();
println!("{:?}", map);
println!("{:?}", map.get_tileset_by_gid(22));
### Things missing
There are a few things missing at the moment:
* Terrain
* Tile flipping
* Image layers
* A nice API. At the moment you can access attributes and properties, find tilesets by GID and loop through the tiles. This leaves a user of the library with a bit to do.
assets/tilesheet.png by Buch (http://blog-buch.rhcloud.com/)