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use bevy::{prelude::*, render::render_resource::Extent3d};
use cosmic_text::{Color, Edit, SwashCache};
use image::{imageops::FilterType, GenericImageView};
/// System set for cosmic text rendering systems. Runs in [`PostUpdate`]
#[derive(SystemSet, Debug, Clone, PartialEq, Eq, Hash)]
pub struct RenderSet;
pub(crate) struct RenderPlugin;
impl Plugin for RenderPlugin {
fn build(&self, app: &mut App) {
app.insert_resource(SwashCacheState {
swash_cache: SwashCache::new(),
})
.add_systems(Update, blink_cursor)
.add_systems(
PostUpdate,
(render_texture,).in_set(RenderSet).after(WidgetSet),
);
}
}
#[derive(Resource)]
pub(crate) struct SwashCacheState {
pub swash_cache: SwashCache,
}
pub(crate) fn blink_cursor(mut q: Query<&mut CosmicEditor, Without<ReadOnly>>, time: Res<Time>) {
for mut e in q.iter_mut() {
e.cursor_timer.tick(time.delta());
if e.cursor_timer.just_finished() {
e.cursor_visible = !e.cursor_visible;
e.set_redraw(true);
fn draw_pixel(buffer: &mut [u8], width: i32, height: i32, x: i32, y: i32, color: Color) {
let a_a = color.a() as u32;
if a_a == 0 {
// Do not draw if alpha is zero
if y < 0 || y >= height {
// Skip if y out of bounds
return;
if x < 0 || x >= width {
// Skip if x out of bounds
return;
}
let offset = (y as usize * width as usize + x as usize) * 4;
let bg = bevy::prelude::Color::srgba_u8(
buffer[offset],
buffer[offset + 1],
buffer[offset + 2],
buffer[offset + 3],
);
// TODO: if alpha is 100% or bg is empty skip blending
let fg = Srgba::rgba_u8(color.r(), color.g(), color.b(), color.a());
let premul = (fg * fg.alpha).with_alpha(color.a() as f32 / 255.0);
let out = premul + (bg.to_srgba() * (1.0 - fg.alpha));
buffer[offset + 2] = (out.blue * 255.0) as u8;
buffer[offset + 1] = (out.green * 255.0) as u8;
buffer[offset] = (out.red * 255.0) as u8;
buffer[offset + 3] = (out.alpha * 255.0) as u8;
Option<&mut CosmicEditor>,
&mut CosmicBuffer,
&DefaultAttrs,
&CosmicBackgroundImage,
&CosmicBackgroundColor,
&Handle<Image>,
&CosmicWidgetSize,
&CosmicPadding,
&XOffset,
)>,
mut font_system: ResMut<CosmicFontSystem>,
mut images: ResMut<Assets<Image>>,
mut swash_cache_state: ResMut<SwashCacheState>,
) {
for (
editor,
mut buffer,
attrs,
background_image,
fill_color,
cursor_color,
selection_color,
canvas,
size,
padding,
x_offset,
readonly_opt,
let mut pixels = vec![0; size.0.x as usize * size.0.y as usize * 4];
if let Some(bg_image) = background_image.0.clone() {
if let Some(image) = images.get(&bg_image) {
let mut dynamic_image = image.clone().try_into_dynamic().unwrap();
if image.size().x != size.0.x as u32 || image.size().y != size.0.y as u32 {
dynamic_image = dynamic_image.resize_to_fill(
FilterType::Triangle,
);
}
for (i, (_, _, rgba)) in dynamic_image.pixels().enumerate() {
if let Some(p) = pixels.get_mut(i * 4..(i + 1) * 4) {
p[0] = rgba[0];
p[1] = rgba[1];
p[2] = rgba[2];
p[3] = rgba[3];
}
}
}
} else {
let bg = fill_color.0.to_cosmic();
for pixel in pixels.chunks_exact_mut(4) {
pixel[0] = bg.r(); // Red component
pixel[1] = bg.g(); // Green component
pixel[2] = bg.b(); // Blue component
pixel[3] = bg.a(); // Alpha component
}
}
let font_color = attrs
.0
.color_opt
.unwrap_or(cosmic_text::Color::rgb(0, 0, 0));
CosmicTextAlign::Center { padding } => *padding as f32,
CosmicTextAlign::TopLeft { padding } => *padding as f32,
CosmicTextAlign::Left { padding } => *padding as f32,
let draw_closure = |x, y, w, h, color| {
for row in 0..h as i32 {
for col in 0..w as i32 {
draw_pixel(
&mut pixels,
size.0.x as i32,
size.0.y as i32,
x + col + padding.x.max(min_pad) as i32 - x_offset.left as i32,
y + row + padding.y as i32,
// Draw glyphs
if let Some(mut editor) = editor {
if !editor.redraw() {
let cursor_color = cursor_color.0;
let cursor_opacity = if editor.cursor_visible && readonly_opt.is_none() {
let cursor_color = cursor_color.with_alpha(cursor_opacity).to_cosmic();
let selection_color = selection_color.0.to_cosmic();
let selected_text_color = selected_text_color_option
.map(|selected_text_color| selected_text_color.0.to_cosmic())
.unwrap_or(font_color);
&mut swash_cache_state.swash_cache,
font_color,
cursor_color,
selection_color,
editor.set_redraw(false);
} else {
if !buffer.redraw() {
continue;
buffer.draw(
&mut font_system.0,
&mut swash_cache_state.swash_cache,
font_color,
draw_closure,
);
buffer.set_redraw(false);
if let Some(prev_image) = images.get_mut(canvas) {
prev_image.data.clear();
prev_image.data.extend_from_slice(pixels.as_slice());
prev_image.resize(Extent3d {
width: size.0.x as u32,
height: size.0.y as u32,
depth_or_array_layers: 1,
});