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use bevy_cosmic_edit::{focus::FocusedWidget, *};
use util::{change_active_editor_sprite, deselect_editor_on_esc, print_editor_text};
fn setup(
mut commands: Commands,
windows: Query<&Window, With<PrimaryWindow>>,
mut font_system: ResMut<CosmicFontSystem>,
) {
let primary_window = windows.single();
let camera_bundle = Camera2dBundle {
let mut attrs = Attrs::new();
attrs = attrs.family(Family::Name("Victor Mono"));
attrs = attrs.color(CosmicColor::rgb(0x94, 0x00, 0xD3));
buffer: CosmicBuffer::new(&mut font_system, Metrics::new(14., 18.)).with_text(
&mut font_system,
"😀😀😀 x => y",
attrs,
),
sprite: Sprite {
custom_size: Some(Vec2::new(primary_window.width(), primary_window.height())),
..default()
},
..default()
let cosmic_edit = commands.spawn(cosmic_edit).id();
commands.insert_resource(FocusedWidget(Some(cosmic_edit)));
let font_bytes: &[u8] = include_bytes!("../assets/fonts/VictorMono-Regular.ttf");
let font_config = CosmicFontConfig {
fonts_dir_path: None,
font_bytes: Some(vec![font_bytes]),
load_system_fonts: true,
};
.add_plugins(CosmicEditPlugin {
font_config,
..default()
})
.add_systems(
Update,
(
print_editor_text,
change_active_editor_sprite,
deselect_editor_on_esc,
),
)