Newer
Older
fn setup(mut commands: Commands) {
commands.spawn(Camera2dBundle::default());
let ui_editor = commands
.spawn(CosmicEditBundle {
attrs: CosmicAttrs(AttrsOwned::new(
Attrs::new().color(bevy_color_to_cosmic(Color::GREEN)),
)),
max_lines: CosmicMaxLines(1),
.insert(CosmicEditPlaceholderBundle {
text_setter: PlaceholderText(CosmicText::OneStyle("Placeholder".into())),
attrs: PlaceholderAttrs(AttrsOwned::new(
Attrs::new().color(bevy_color_to_cosmic(Color::rgb_u8(128, 128, 128))),
)),
})
.id();
commands
.spawn(ButtonBundle {
style: Style {
// Size and position of text box
width: Val::Px(300.),
height: Val::Px(50.),
left: Val::Px(100.),
top: Val::Px(100.),
// needs to be set to prevent a bug where nothing is displayed
background_color: BackgroundColor(Color::WHITE),
// Sprite editor
commands.spawn((CosmicEditBundle {
sprite_bundle: SpriteBundle {
sprite: Sprite {
custom_size: Some(Vec2::new(300., 100.)),
..default()
},
// Position of text box
transform: Transform::from_xyz(0., 100., 0.),
commands.insert_resource(Focus(Some(ui_editor)));
fn bevy_color_to_cosmic(color: bevy::prelude::Color) -> CosmicColor {
cosmic_text::Color::rgba(
(color.r() * 255.) as u8,
(color.g() * 255.) as u8,
(color.b() * 255.) as u8,
(color.a() * 255.) as u8,
)
}
fn change_active_editor_ui(
mut commands: Commands,
mut interaction_query: Query<
(&Interaction, &CosmicSource),
(Changed<Interaction>, Without<ReadOnly>),
for (interaction, source) in interaction_query.iter_mut() {
commands.insert_resource(Focus(Some(source.0)));
}
}
}
fn change_active_editor_sprite(
mut commands: Commands,
windows: Query<&Window, With<PrimaryWindow>>,
buttons: Res<Input<MouseButton>>,
mut cosmic_edit_query: Query<
(&mut Sprite, &GlobalTransform, &Visibility, Entity),
(With<CosmicEditor>, Without<ReadOnly>),
>,
camera_q: Query<(&Camera, &GlobalTransform)>,
) {
let window = windows.single();
let (camera, camera_transform) = camera_q.single();
if buttons.just_pressed(MouseButton::Left) {
for (sprite, node_transform, visibility, entity) in &mut cosmic_edit_query.iter_mut() {
if visibility == Visibility::Hidden {
continue;
}
let size = sprite.custom_size.unwrap_or(Vec2::ONE);
let x_min = node_transform.affine().translation.x - size.x / 2.;
let y_min = node_transform.affine().translation.y - size.y / 2.;
let x_max = node_transform.affine().translation.x + size.x / 2.;
let y_max = node_transform.affine().translation.y + size.y / 2.;
if let Some(pos) = window.cursor_position() {
if let Some(pos) = camera.viewport_to_world_2d(camera_transform, pos) {
if x_min < pos.x && pos.x < x_max && y_min < pos.y && pos.y < y_max {
commands.insert_resource(Focus(Some(entity)))
};
}
};
}
}
}
fn ev_test(
mut evr_on: EventReader<TextHoverIn>,
mut evr_out: EventReader<TextHoverOut>,
mut evr_type: EventReader<CosmicTextChanged>,
) {
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_plugins(CosmicEditPlugin {
change_cursor: CursorConfig::Default,
..default()
})
.add_systems(Update, change_active_editor_ui)
.add_systems(Update, change_active_editor_sprite)