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  1. Aug 04, 2022
  2. Aug 03, 2022
    • Jerome Humbert's avatar
      Fix build (#40) · 722b62ec
      Jerome Humbert authored
      722b62ec
    • Gyrobifastigium's avatar
    • Alex Saveau's avatar
      Support running an animation N times (#19) · 6a871576
      Alex Saveau authored
      Remove `TweeningType` and split its functionalities between a new `RepeatCount`
      controlling the number of repeats of an animation on one hand, and
      `RepeatStrategy` controlling the way an animation restarts after a loop ended
      on the other hand. This allows more granular control on the type of playback.
      
      Remove the `tweening_type` parameter from `Tween<T>::new()` and replace it with
      builder methods `with_repeat_count()` and `with_repeat_strategy()`.
      
      Remove `is_looping()` from all tweenables, which was not implemented for most
      of them anyway.
      6a871576
  3. Jul 10, 2022
  4. Jun 14, 2022
  5. Jun 01, 2022
  6. May 31, 2022
  7. May 17, 2022
  8. May 14, 2022
    • Alex Saveau's avatar
      Add speed modifier (#22) · 454bcd00
      Alex Saveau authored
      It needs to be built-in because otherwise you have to completely recreate the animation to change the speed.
      454bcd00
  9. May 07, 2022
  10. Apr 24, 2022
  11. Apr 23, 2022
  12. Apr 16, 2022
  13. Mar 19, 2022
  14. Mar 05, 2022
  15. Feb 24, 2022
  16. Feb 21, 2022
  17. Feb 18, 2022
  18. Feb 16, 2022
    • Jerome Humbert's avatar
      Add event `user_data` and improve docs · 8dcd3d27
      Jerome Humbert authored
      - Add `TweenCompleted::user_data` to help identify the tween which
        raised the event.
      - Improved several docs.
      - Update CHANGELOG.
      - Update README with mention of events and callbacks.
      8dcd3d27
    • Jerome Humbert's avatar
      Add `TweenCompleted` event · e31e76dc
      Jerome Humbert authored
      Add a mechanism to `Tween<T>` to raise a Bevy event once the tween
      completed. The event raising can be enabled with `set_completed_event()`
      and `with_completed_event()`. The `TweenCompleted` event contains the
      `Entity` on which the `Animator<T>` or `AssetAnimator<T>` owning the
      tween are attached.
      
      Update the `sequence` example to show how to use that new event
      mechanism.
      e31e76dc
  19. Feb 15, 2022
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