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  1. Oct 01, 2022
    • Jerome Humbert's avatar
      Fix animator speed feature (#63) · 4c2f49da
      Jerome Humbert authored
      Fix the animator speed applying, which got broken as part of the
      refactor of #44.
      
      Add a `speed()` getter to both `Animator<T>` and `AssetAnimator<T>`.
      
      Add some simple test for speed, but this is not enough to make sure the
      feature doesn't regress, so logged #62 to follow-up with a proper
      regression test.
      
      Fixes #61
      4c2f49da
  2. Aug 12, 2022
  3. Aug 04, 2022
  4. Aug 03, 2022
    • Alex Saveau's avatar
      Support running an animation N times (#19) · 6a871576
      Alex Saveau authored
      Remove `TweeningType` and split its functionalities between a new `RepeatCount`
      controlling the number of repeats of an animation on one hand, and
      `RepeatStrategy` controlling the way an animation restarts after a loop ended
      on the other hand. This allows more granular control on the type of playback.
      
      Remove the `tweening_type` parameter from `Tween<T>::new()` and replace it with
      builder methods `with_repeat_count()` and `with_repeat_strategy()`.
      
      Remove `is_looping()` from all tweenables, which was not implemented for most
      of them anyway.
      6a871576
  5. Jun 14, 2022
  6. Jun 01, 2022
  7. May 31, 2022
  8. May 17, 2022
  9. May 14, 2022
    • Alex Saveau's avatar
      Add speed modifier (#22) · 454bcd00
      Alex Saveau authored
      It needs to be built-in because otherwise you have to completely recreate the animation to change the speed.
      454bcd00
  10. Apr 24, 2022
  11. Apr 23, 2022
  12. Mar 19, 2022
    • Jerome Humbert's avatar
      Tighter dependencies with features (#9) · 6619f067
      Jerome Humbert authored
      Enable minimal dependencies with new features `bevu_sprite` and
      `bevy_ui`, removing the `bevy/render` mandatory dependency. Those new
      features are enabled by default, and enable the built-in lenses for the
      related Bevy crates. The core `bevy_tweening` crate itself does not take
      any optional Bevy dependency anymore, allowing for a slim build with
      only the core Bevy functionalities.
      6619f067
  13. Mar 05, 2022
  14. Feb 24, 2022
  15. Feb 16, 2022
    • Jerome Humbert's avatar
      Add event `user_data` and improve docs · 8dcd3d27
      Jerome Humbert authored
      - Add `TweenCompleted::user_data` to help identify the tween which
        raised the event.
      - Improved several docs.
      - Update CHANGELOG.
      - Update README with mention of events and callbacks.
      8dcd3d27
    • Jerome Humbert's avatar
      Add `TweenCompleted` event · e31e76dc
      Jerome Humbert authored
      Add a mechanism to `Tween<T>` to raise a Bevy event once the tween
      completed. The event raising can be enabled with `set_completed_event()`
      and `with_completed_event()`. The `TweenCompleted` event contains the
      `Entity` on which the `Animator<T>` or `AssetAnimator<T>` owning the
      tween are attached.
      
      Update the `sequence` example to show how to use that new event
      mechanism.
      e31e76dc
  16. Feb 13, 2022
    • Jerome Humbert's avatar
      Clarify and increase control on playback state · 38e99394
      Jerome Humbert authored
      Add some new methods and refactor some existing ones to clarify the
      playback state of a tweenable, and give increased control to the
      `Animator` or `AssetAnimator` to rewind a tweenable, set its progress to
      an arbitrary value, or query its current state.
      38e99394
  17. Feb 12, 2022
  18. Jan 29, 2022
  19. Jan 28, 2022
  20. Jan 27, 2022
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